Wednesday, February 29, 2012

guild wars 2 gold Xiao to no-sound way of listing. Shenzhen second Board - OWW

129733845700783750_15Forbes magazine top 2011 United States companies in the top 100, total in the top ten, accounted for three of the company in the field of science and technology, Google ranked third, Apple ranks sixth, Amazon ranks tenth. At this point, domestic players are seeing the fall tour City, filed for bankruptcy protection for the Chinese news. China has listed online gaming companies, and other business comprehensiveMerge into Tencent and NetEase, Shanda develop nourishing, but only online dish business was struggling. According to media reports, a venture called "new online gaming companies listed is unlikely", on the basis that the current capital of the listed company on its own strength and channels has eroded away market share, other sources of income of the company will be difficult to find large scale, independent listingIt is unlikely. For this version, I doubt.   Raising the threshold does not mean dead, should not lose confidence in the online games industry. Online enterprise to be listed, which listed the first wanted to, which markets the best value on this very important concept and recognition of one's own company the secret world gold! If selecting overseas-listed, NASDAQ, Hong Kong, and Korea venture board,Canada, and Japan more ways.   Domestic listing, the preferred course is the Shenzhen second Board. Listed on the NASDAQ stock market has a number of online games unit, basically covering the top of China's online gaming industry, understanding of Chinese online games company is satisfied that the city may be more familiar with, but the problem is that if you choose to pay the city, and first-tier competition with online gaming companies and Internet companies, potential high growth in demandDetermine the final price, for listed companies after age of conan gold, lack of concept situation is a problem how to attract investors, and underwriting fees are higher.   And since the time before the financial turmoil and crisis led Ma VIE mode, leading to June 9, 2011 rice network listed, then no network science and technology company lands is satisfied that city. Kosdaq Korea gem speedFastest (three North market from the application to the official when the IPO is only 3 months), and lower underwriting costs, Kosdaq high trading volume ranks second in the world after the Nasdaq is a high degree of an active trading market. Hong Kong gem, Tencent and kingsoft, net long select a precedent for listing in Hong Kong, Hong Kong as an international financial centre, in financeOn top, moderate underwriting fees, HK and the linked exchange rate system of RMB, more easy to understand than local investors of domestic Internet market, which is associated with higher valuations, but at the same time may also bring insult to the rationalization of second-line online gaming companies. Canada Toronto Stock Exchange (TSX) guild wars 2 gold, the world's sixth-largest stock exchange. TSX-listing can bring a number of benefits to the company, such as easier access to capital, liquidity, and transparency and analysis provides comprehensive research and analysis. No large online game companies listed here, for listed companies after is is a very good chance. According to industry sources, based in Guangdong victory idea network is about to become the Dragon first in Canada Toronto Stock ExchangeOnline gaming companies listed. This enterprise mainly in research and development and the provision of technical services, into the online Apple IOS Platform page tour (including 3D Tour) cross-platform game development, is a company with a strong technology advantages, strong talent pool of online gaming companies.   The pretty low-key, Xiao to no-sound way of listing. Shenzhen second Board, as a rising star, The current high valuation, localization for online gaming company in China, the most attractive. We have seen the green treasure of IPO performance is so amazing. After the designs listed online gaming company such as snails, Chinese fashion line lock gem in China there are natural reasons. The gem problem in China is that, 30%, 50 million years of growth in turnover, requires 2 yearsMust be a profit of 10 million, and most importantly, how to be, this strategic investor and its capacity is important. Today, the online games company has been recognized in the market and attract a lot of capital. But a gaming Enterprise founded to develop even listed, although there are many examples of successful experiences, but in the end was to found its own developmentFeatured road, based on the core competence of, follow a different path of development.   At the same time, online gaming companies should also choose the right appropriate place of listing, to be successful. Industry perspectives, current stage of competition in the online gaming industry has entered the capital, here in increasingly high demand for capital market competition, and is the company's own capital strength and capitalBackground requirements getting higher and higher. A new game if you plot the future of the company listed, in raising the threshold, but participants also accompanied the qualitative changes are taking place. In the foreseeable future, as the cultural sector increasing number of listed companies, more new entrants, including State-owned media group will begin to dabble in online games. And similar industries of film and TV industry, huayi brothersBrother has said on the issue of new shares to develop the online gaming business. We found that more investors with capital strength, or-related resources will be added to the online gaming industry in the fray. In the listing of the believe that in the new round of tides, investors need to pay attention to media companies to the online gaming industry's permeability and strength of existing listed companies, State-owned investment in the online gaming industry, raising the threshold, and would not stop the capital.According to iResearch's estimated 2013 will amount to 58 billion of the online gaming industry revenue size, listing standards are relatively fixed, but the industry is living. 20 billion in the next 2 years online gaming industry growth under the temptation not to compete for this market, is listed on the blocked road. "Edit: error" published this article only for transmission of information, does not mean that agree with his views or cardReal description.

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